Shadow of Lucidity
Survive the night! The house is full of creepy monsters and the only way to calm them down is to sacrifice something you hold dear. Collect all the proper items for a sacrifice to appease the demons.
Controls:
Mouse - Point flashlight
WASD or ⬆️⬇️⬅️➡️ - Move
Escape - Settings/Pause menu
Credits:
Joseph Kularski - Sound and Game Design
Yerim Heo - Art
Bix Men - Code
Info:
Created for the University of Washington Game Development Club Fall Quarter Game Jam.
Theme: Every Action is a Sacrifice
Started: Friday, November 5th, 2021 6:00pm
Finished: Wednesday, November 10th, 2021 4:30pm
Engine: Godot 3.4
Github:
https://github.com/SuddenlyNothing/UWGameJamFall2021
Ideas:
https://docs.google.com/document/d/11hj396QF5Scu8E40sVMCP3DONcjiAxW0ocnI8p_Gch8/edit?pli=1
Settings menu:
https://github.com/SuddenlyNothing/BaseGodotProject
Comments
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honestly i was expecting the end to be actually violent on the last level.
wheres the sheep in the last level?
near the bathtub
Are there jumpscares?
only the hands
cute art
Good game
i like it, not much of any sort of ending but still pretty amazing gameplay and concepts.